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[Undo] Transcode checkbox gets undone together with any of the child che...
How to reproduce:1. Open the attached project "undoTrunk.zip"2. Select the mp4 file named "video" in the Project window3. Check "Tra... Read more
[Android] VideoPlayer videos not working with transparency on Android < ...
Steps to reproduce:1. Open attached project2. Build & Run to an Android device Expected result: VideoPlayer videos should be wor... Read more
[iOS] Crash on "libsystem_kernel.dylib`__pthread_kill" when playing mult...
How to reproduce1. Open the attached Project "video_crash_sample.zip"2. Build and Run the Scene "SampleScene" on an iOS device3. Wai... Read more
Crash on WindowsVideoMedia::CopyToRGBA when importing a black and white ...
How to reproduce:1. Create a new project2. Import (Assets -> Import New Asset) the attached MP4 file ('RPReplay_Final1577253701.M... Read more
[macOS] Video does not play in macOS build when built app is placed in a...
How to reproduce:1. Open the 'IN-121158.zip' project2. Build the project3. Place the built app in folder path with a space (create a... Read more
VideoPlayer performs very poorly on a device when "Multithreaded Renderi...
Reproduction steps:1. Open the attached project;2. Check if "Multithreaded Rendering" is enabled in Player Settings;3. Build the sce... Read more
[Video Player] VideoPlayer.loopPointReached is being called 2 times when...
How to reproduce:1. Open the attached "loopPointIssue" project and "Repro" scene2. Inspect "player" GameObject, it has a Video Playe... Read more
Build crashes on _VEC_memcpy when continuously Starting and Stopping Web...
How to reproduce:1. Open QA-supplied project2. Load scene "Main"3. Build for PC4. Run the build and wait until it crashes (experienc... Read more
VideoPlayer.frame and VideoPlayer.time do not get updated after seeking ...
Reproduction steps:1. Open attached project "case_1283295-VideoPlayer_Bug_Report" from the link in edit and load Scene "Video Scene"... Read more
Unity crashes on "-[AVFoundationMediaLoader GetNumAudioChannels:]" when ...
Repro steps:1. Open QA attached project "repro_1104510"2. Create an empty GameObject3. Add a VideoPlayer Component to it4. Attach th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS