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[VCS] Project Settings asset is automatically checked out when closing t...
How to reproduce: 1. Create a new project in your prefered workspace 2. Open it, connect it to perforce and submit its assets 3. Clo... Read more
[Perforce] "Invalid AssetDatabase path" warnings when files outside of p...
Steps to reproduce: 1. Set up Perforce workspace 2. Create project at least a level deeper than root directory 3. Create another fol... Read more
[Perforce] Duplicating an asset with Perforce intergration doesn't set f...
To reproduce: 1. Inport and set-up perforce 2. Sync a PSD texture from Perforce, but do not check it out 3. In the Project view dup... Read more
[ UnityYAMLMerge ] crashes when given specific scenes to merge
Reproduction steps: 1. Download scenes provided by the user (UnityYAMLFail.zip) 2. Try merging them using the UnityYAMLMerge tool 3.... Read more
Version control greyed out
Happens on PC and OSX now. Workaround is available. Read more
[VCS] Option to do RevertUnchanged on each Submit ("revertunchanged" in p4)
In many cases files are checked out without actual changes to them happening. Perforce and P4V default to "submitunchanged", i.e. ev... Read more
[VCS] Building lighting without checking out previously baked lightmaps ...
Steps to reproduce: 1. Open attached project in perforce workspace 2. Connect to perforce server and submit project there 3. Open s... Read more
EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's ...
ex: void OnPostprocessModel (GameObject g) { if (g.name.ToLower().Contains("eye")){ Debug.Log("processi... Read more
[Perforce] Unity writes to assets that can't be checked out (e.g. exclus...
To reproduce: 1. Extract the project; 2. Create a Perforce workspace A that points to the project; 3. Open the project in Unity; ... Read more
[VCS] Modifying texture import settings also checks out the asset itself...
It seems that when user modifies import settings of various assets, both the asset and the .meta file of it are checked out in Perfo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device