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0
votes
Fixed

[VCS] Project Settings asset is automatically checked out when closing t...

Version Control

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Jul 08, 2019

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Version/s: 2019.1.5f1, 2019.2

How to reproduce: 1. Create a new project in your prefered workspace 2. Open it, connect it to perforce and submit its assets 3. Clo... Read more

2
votes
Fixed

[Perforce] "Invalid AssetDatabase path" warnings when files outside of p...

Version Control

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Jul 25, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Set up Perforce workspace 2. Create project at least a level deeper than root directory 3. Create another fol... Read more

0
votes
Fixed

[Perforce] Duplicating an asset with Perforce intergration doesn't set f...

Version Control

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Sep 24, 2015

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Version/s: 5.1.3p3

To reproduce: 1. Inport and set-up perforce 2. Sync a PSD texture from Perforce, but do not check it out 3. In the Project view dup... Read more

1
votes
Fixed

[ UnityYAMLMerge ] crashes when given specific scenes to merge

Version Control

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May 18, 2015

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Version/s: 5.0.2f1

Reproduction steps: 1. Download scenes provided by the user (UnityYAMLFail.zip) 2. Try merging them using the UnityYAMLMerge tool 3.... Read more

0
votes
Postponed

Version control greyed out

Version Control

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May 05, 2015

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Version/s: 5.1.0b5

Happens on PC and OSX now. Workaround is available. Read more

0
votes
Won't Fix

[VCS] Option to do RevertUnchanged on each Submit ("revertunchanged" in p4)

Version Control

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Sep 18, 2019

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Version/s:

In many cases files are checked out without actual changes to them happening. Perforce and P4V default to "submitunchanged", i.e. ev... Read more

0
votes
Fixed

[VCS] Building lighting without checking out previously baked lightmaps ...

Version Control

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Aug 29, 2018

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Version/s: 2018.3.0a9

Steps to reproduce: 1. Open attached project in perforce workspace 2. Connect to perforce server and submit project there 3. Open s... Read more

0
votes
Won't Fix

EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's ...

Version Control

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May 27, 2011

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Version/s: 3.4.0b2

ex: void OnPostprocessModel (GameObject g) { if (g.name.ToLower().Contains("eye")){ Debug.Log("processi... Read more

0
votes
Fixed

[Perforce] Unity writes to assets that can't be checked out (e.g. exclus...

Version Control

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Mar 08, 2018

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Version/s: 2017.3.1p1

To reproduce: 1. Extract the project; 2. Create a Perforce workspace A that points to the project; 3. Open the project in Unity; ... Read more

0
votes
Fixed

[VCS] Modifying texture import settings also checks out the asset itself...

Version Control

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Jun 13, 2019

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Version/s: 2019.3.0a3

It seems that when user modifies import settings of various assets, both the asset and the .meta file of it are checked out in Perfo... Read more

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