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0
votes
Fixed

[VCS] Project Settings asset is automatically checked out when closing t...

Version Control

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Jul 08, 2019

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Version/s: 2019.1.5f1, 2019.2

How to reproduce:1. Create a new project in your prefered workspace2. Open it, connect it to perforce and submit its assets3. Close ... Read more

2
votes
Fixed

[Perforce] "Invalid AssetDatabase path" warnings when files outside of p...

Version Control

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Jul 25, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Set up Perforce workspace2. Create project at least a level deeper than root directory3. Create another folder... Read more

0
votes
Fixed

[Perforce] Duplicating an asset with Perforce intergration doesn't set f...

Version Control

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Sep 24, 2015

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Version/s: 5.1.3p3

To reproduce:1. Inport and set-up perforce2. Sync a PSD texture from Perforce, but do not check it out3. In the Project view duplica... Read more

1
votes
Fixed

[ UnityYAMLMerge ] crashes when given specific scenes to merge

Version Control

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May 18, 2015

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Version/s: 5.0.2f1

Reproduction steps:1. Download scenes provided by the user (UnityYAMLFail.zip)2. Try merging them using the UnityYAMLMerge tool3. Un... Read more

0
votes
Postponed

Version control greyed out

Version Control

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May 05, 2015

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Version/s: 5.1.0b5

Happens on PC and OSX now. Workaround is available. Read more

0
votes
Won't Fix

[VCS] Option to do RevertUnchanged on each Submit ("revertunchanged" in p4)

Version Control

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Sep 18, 2019

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Version/s:

In many cases files are checked out without actual changes to them happening.Perforce and P4V default to "submitunchanged", i.e. eve... Read more

0
votes
Fixed

[VCS] Building lighting without checking out previously baked lightmaps ...

Version Control

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Aug 29, 2018

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Version/s: 2018.3.0a9

Steps to reproduce: 1. Open attached project in perforce workspace2. Connect to perforce server and submit project there3. Open scen... Read more

0
votes
Won't Fix

EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's ...

Version Control

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May 27, 2011

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Version/s: 3.4.0b2

ex:void OnPostprocessModel (GameObject g){if (g.name.ToLower().Contains("eye")){Debug.Log("processing an eye "+g.name); eye = g.AddC... Read more

0
votes
Fixed

[Perforce] Unity writes to assets that can't be checked out (e.g. exclus...

Version Control

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Mar 08, 2018

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Version/s: 2017.3.1p1

To reproduce:1. Extract the project;2. Create a Perforce workspace A that points to the project;3. Open the project in Unity;4. Conf... Read more

0
votes
Active

[Editor] Multiple "[...] is inaccessible due to its protection level" er...

Version Control

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Jan 23, 2026

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Version/s: 6000.0.54f1

How to reproduce:1. Open the attached "IN-129366_georges rocket.zip" project2. Enter Safe mode3. Observe the Console Actual result: ... Read more

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