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[Plastic SCM] Trying to lock a file through its Inspector throws an erro...
How to reproduce: 1. Create a new project in your prefered Plastic workspace 2. Open it and connect it to Plastic 3. Create a new sc... Read more
[Perforce] File status fails to update and performance is slowed after c...
How to reproduce: 1. Make sure you have 2 separate workspaces with the same root directory in Perforce (Example: "worksspace1" linki... Read more
[VCS] Modifying texture import settings also checks out the asset itself...
It seems that when user modifies import settings of various assets, both the asset and the .meta file of it are checked out in Perfo... Read more
VCS/Perforce: ability to setup "default changeset" that all changes go i...
People working with Perforce often organize their changes into multiple "changesets" before submitting them. Right now everything go... Read more
Perforce credentials are reset when switching asset database versions
How to reproduce: 1. Create a new project in your Perforce Workspace folder 2. Open it and set it up to use Perforce 3. Change the a... Read more
VCS: editor needs a command line argument to set VCS mode
For some Continuous Integration situations it would be helpful to have a command line argument to unity editor that could set the Ed... Read more
Automatically checks out materials using Perforce
When you enter play mode with selecting multiple materials in the editor, some materials are automatically modified to 'check out' e... Read more
[VCS] Improve Perforce disconnection workflow (auto-reconnect, better 'w...
Perforce workflow if a server gets down or there's a network glitch is not ideal. Some ideas: - Inspector VCS status bar could have... Read more
[VCS] Deleting multiple assets while version control is enabled is very ...
How to reproduce: 1. Create a new project in your prefered workspace 2. Open and connect it to Perforce 3. Create a new folder and i... Read more
[Perforce] Errors are constantly spammed when Inspecting scripts that ar...
How to reproduce: 1. Create a new project in your prefered workspace 2. Connect it to Perforce 3. Open the Package Manager and add a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow