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"In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager....
How to reproduce:1. Open user-submitted project2. Open the ReproScene3. Enter Play Mode Expected result: no errors are thrownActual ... Read more
[URP] Unable to add "Overrides" in "Volume Profile"
NullReferenceException is thrown continuously on adding any Override to the "Volume Profile" asset. refer the attached video and Sta... Read more
[URP] Some lights stop emitting light when Light Cookie is set to Textur...
How to reproduce:1. Open the user's attached "LightsFlickering_2021.2.2f1.zip" project3. Open the Scene "SampleScene"4. In the Asset... Read more
[URP] "Directional Light" Light is bigger in the Editor when the Build t...
How to reproduce:1. Open project "URP_LightTest.zip"2. Go to the Build Settings3. Change target Platforms between "Standalone" and "... Read more
Visual artifacts in a play mode after upgrading project to 2022.1.0b1
How to reproduce:1. Open attached Unity project2. Load Level1 Scene3. Enter Play mode4. Drag cards to the battle area Expected resul... Read more
[URP] [Debug View] [Mobile] Debugger UI can't be opened with new Input S...
How to reproduce:1. Create a new project2. Switch platform to Android or iOS3. Enable "Development Build" property in Build Settings... Read more
[URP] [Debug View] [Mobile] Lighting Features - “None” can’t be marked
How to reproduce:1. Create a new project2. Switch platform to Android or iOS3. Enable "Development Build" property in Build Settings... Read more
[SRP] Light Layer mask values are hidden in submenus when name has '/' c...
steps1. open project and scene2. select a directional light3. in inspector, check Light > Light Layers expected: "oops/all/the/sa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template