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[UWP] Can't play files in Video Library in UWP Build
Reproduction steps: 1. Open project "VideoPlayerUwpRepro.zip" 2. Copy the mp4 file in Assets/StreamingAssets/notevenclose.mp4 3. Ope... Read more
CultureNotFoundException: Culture name en-DE is not supported error thro...
How to reproduce: 1. Change Windows display language to "English (Germany)" 2. Open the attached project "UWPMixedCulture.zip" 3. Op... Read more
[UWP] Visual Studio output throws exception when the Camera GameObject h...
Reproduction steps: 1. Open project "UWPDoublePostProcessBug.zip" 2. Open Scene "SampleScene" 3. Open Build Settings window from Fil... Read more
[UWP] sign key of .net plugins removed when built on UWP platform
Reproduction steps: 1. Open project "UWPSignKey.zip" 2. Open Build Settings window from File > Build Settings 3. Switch Platform to ... Read more
"Merge failure for shared merged PRI file : error 0x80070490" thrown whe...
How to reproduce: 1. Open the attached project "UWPMergeFail.zip" 2. Open File>Build Settings... 3. Switch Platform to Universal Win... Read more
[UWP] UWP build crashes when changing the Thread CultureInfo
Reproduction steps: 1. Open project "UWPChangeCurrentCulture.zip" 2. Open Scene "SampleScene" 3. Open Build settings window in File ... Read more
Unity produces Visual Studio project that by default doesn't build when ...
It can be worked around by going into the project properties and changing "Platform Toolset" to "Visual Studio 2022 (v143)". Read more
Screen.dpi returns 0 on UWP.
Regressed in Unity 2021.2. Read more
[UWP] Universal Windows Platform build crashes when using Application.Op...
Reproduction steps: 1. Open project "UniversalWindowsPlatform_OpenURL_Crash.zip?" 2. Open Scene "SampleScene" 3. Open Build Settings... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL