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[ARM64] When using Executable Only, Player crashes on launch.
This crash ONLY happens when using Executable Only build, and it depends on the Build Configuration: - Master: Always launches - D... Read more
[WindowsMR] Graphics debugging fails for a Windows Mixed Reality app
Steps to reproduce: 1. Download attached project 2. Change platform to UWP 3. Enable XR support 4. Build VS solution 5. Debug -> Gra... Read more
[UWP][.NET] Build process fails to include System.Security.dll when buil...
Steps to reproduce: 1. Download attached project 2. Build for UWP with .NET backend Actual results: Build fails with error: Micro... Read more
[WSA] Unable to load DLL 'advapi32.dll' when running an app at runtime a...
Steps to reproduce: 1. Open the attached project (WebRequestIl2cppBug.zip) 2. Switch platform to Windows Store 3. Build for WSA Univ... Read more
[WSA] WebRtc library is not compatible with Microsoft.NETCore.UniversalW...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 SDK, Target devic... Read more
[UWP] NotSupportedException is thrown when running an UWP build with Tim...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 with .NET scripti... Read more
[WSA] Exception thrown when using GUI.Textfield() in UWP Touch Devices
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10, Build and Run on... Read more
[ARM] Executable Only build fails in Editor
Due to lack of an ARM device, it is not certain if the same error happens when build through "Build and Run" Repro: 1. Create an ne... Read more
UWP CPP projects report not having a splash screen set which fails deplo...
1. open attached project 2. build project to UWP - IL2CPP 3. Deploy the project to Hololens DEP8000 : Unexpected deployment failure... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow