Search Issue Tracker
[ARM64] When using Executable Only, Player crashes on launch.
This crash ONLY happens when using Executable Only build, and it depends on the Build Configuration:- Master: Always launches- Debug... Read more
[WindowsMR] Graphics debugging fails for a Windows Mixed Reality app
Steps to reproduce:1. Download attached project2. Change platform to UWP3. Enable XR support4. Build VS solution5. Debug -> Graph... Read more
[UWP][.NET] Build process fails to include System.Security.dll when buil...
Steps to reproduce:1. Download attached project2. Build for UWP with .NET backend Actual results: Build fails with error:Microsoft (... Read more
[WSA] Unable to load DLL 'advapi32.dll' when running an app at runtime a...
Steps to reproduce:1. Open the attached project (WebRequestIl2cppBug.zip)2. Switch platform to Windows Store3. Build for WSA Univers... Read more
[WSA] WebRtc library is not compatible with Microsoft.NETCore.UniversalW...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK, Target device -... Read more
[UWP] NotSupportedException is thrown when running an UWP build with Tim...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10 with .NET scripting ... Read more
[WSA] Exception thrown when using GUI.Textfield() in UWP Touch Devices
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10, Build and Run on - ... Read more
[ARM] Executable Only build fails in Editor
Due to lack of an ARM device, it is not certain if the same error happens when build through "Build and Run" Repro:1. Create an new ... Read more
UWP CPP projects report not having a splash screen set which fails deplo...
1. open attached project2. build project to UWP - IL2CPP3. Deploy the project to Hololens DEP8000 : Unexpected deployment failure : ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument