Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.8f1
Issue ID
1061587
Regression
No
[WindowsMR] Graphics debugging fails for a Windows Mixed Reality app
Steps to reproduce:
1. Download attached project
2. Change platform to UWP
3. Enable XR support
4. Build VS solution
5. Debug -> Graphics -> Start graphics debugging (Make sure you installed the optional graphics tools with VS)
6. The Unity app window may pop up full screen, move it and accept the UAC elevation prompt
Expected results: Graphics debugging works.
Actual results: Graphics debugging doesn't update Frames per second and Frame time graphs
Reproduced with: 2018.3.0a9, 2018.2.5f1, 2018.1.8f1, 2017.4.9f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone profiler process is hidden in macOS dock
- Shader warnings are being thrown after building Mixed Reality Template
- Error is thrown when entering play mode with build profiles docked and standalone profiler open
- The Player hangs when activating another maximized application
- [XR] Input is not registered and headset view is headlocked after entering Play Mode with Meta XR SDK on 6000.0.0b16 and higher
Add comment