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Reflection Probe is red in the Inspector window if a GameObject has a ne...
How to reproduce:1. Open the user’s attached “ReflectionProbe.zip” project2. In the Hierarchy window, select “ReflectionProbe” GameO... Read more
Error "NullReferenceException" is thrown when making a Prefab from a Cam...
Steps to reproduce:1. Open the “IN-23258” project2. Open the “SampleScene” Scene (Assets → Scenes)3. Select “Camera” GameObject in t... Read more
[URP] Flashing light on objects when HDR and Bokeh are enabled, Post Pro...
Steps to reproduce:1. Open the user’s project2. Enter Play mode3. Click the “HDR + Bokeh” button on the screen Expected result: Ther... Read more
“Shader error in ‘Shader Graphs/Master’: Invalid conditional expression”...
Reproduction steps:1. Open the attached “URPCustomLighting.zip“ project2. Observe the Console Expected result: No errors are thrownA... Read more
[URP] Motion Blur is not displayed correctly, motion is not calculated
Steps to reproduce: Open attached project and open SampleScene Observe that Main camera has post processing enabled Observe that Glo... Read more
Flickering orbs appear when using RenderTargetHandle
Reproduction steps:1. Open project “rendertargethandle-test-2022.2”2. Open scene “ButoDemo_P”3. Enter Play Mode4. Observe the Game V... Read more
SSAO is enabled by default when using URP template for a new project
How to reproduce:1. Create a new project with a 3D (URP) template2. Select Assets/Settings/URP-Balanced-Renderer.asset Expected resu... Read more
[URP] Bloom effect is not displayed in builds on HDR monitors
Reproduction steps: Open the user attached project Open “SampleScene” scene Go to the File → Build And Run Observe the blue square i... Read more
[URP] Wireframe Draw Mode is not working in the Scene View
Steps to reproduce:1. Open any project2. Set the graphics API to Vulkan3. Ensure there are 3D objects in the scene (simple spheres w... Read more
Renderer Feature settings on the main asset aren't updated when changing...
How to reproduce:1. Open the attached user project “Playground.zip“2. Select the “GaussianBlurFeature“ asset (Assets/Settings)3. Cha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS