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Found in
2020.3.37f1
2021.3.7f1
2022.1.12f1
2022.2.0b3
2023.1.0a4
Issue ID
UUM-10410
Regression
No
[URP] Bloom effect is not displayed in builds on HDR monitors
Reproduction steps:
# Open the user attached project
# Open “SampleScene” scene
# Go to the File → Build And Run
# Observe the blue square in the build
Expected result: The square has a bloom effect
Actual result: The square does not have a bloom effect
Reproducible with: 10.9.0 (2020.3.37f1), 12.1.7 (2021.3.7f1), 13.1.8 (2022.1.12f1), 14.0.3 (2022.2.0b3), 15.0.0 (2023.1.0a4)
Reproduced on: Windows 10
Note: The bug could be reproduced in HDRP and URP. To successfully reproduce the issue tested monitor should be HDR capable and HDR enabled in the settings of the tested OS (on Windows this could be found in the display settings). URP and HDRP versions are identical for each editor version.
Edit from Seb from original description: The issue is URP only and don't happen on HDRP. It looks like the users try to get URP bloom working when there is a HDR monitor. If I get it correctly, it could still mean there is something weird, as connecting a HDR monitor even if HDR isn't supported on URP should fallback on a LDR rendering and still have a bloom effect. So maybe it is the real source of the complain?
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