Search Issue Tracker
Occasional intermittent frame time spikes when navigating a scene in run...
Reproduction steps:1. Open the “FrameTimeStripped“ project2. Open the “SampleScene” scene3. Enter Play Mode or Build And Run (enable... Read more
The lights in the Scene have blocky edges when using a Physical Camera a...
How to reproduce:1. Open the attached project "2023.1.zip"2. Open Window>General>Game Expected results: The lights in the Scen... Read more
"maximum ps_4_0 sampler register index (16) exceeded" error is thrown on...
How to reproduce:1. Open the attached project “Test”2. Build And Run the project Expected result: The project is successfully builtA... Read more
[URP] Some lights and shadows are not visible when light.shadowAttenuati...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/LightReceiver/Demo/Scene/LightReceiver... Read more
Hard shadows appear in the Game view when enabling Cast Shadows
How to reproduce:1. Open the “IN-51569_repro“ project2. Open the “Loading Scene“ and switch to Game View3. Navigate to Assets/Settin... Read more
[URP] Error shaders not visible when depth priming is enabled.
Steps to reproduce: 1. Open the project 2. Look at the cube Actual results: The cube is invisible Expected results: The cube is pink Read more
Screen space decals calculate ambient lighting incorrectly
Rotating screen space decals will change the ambient lighting Steps to reproduce: Open attached repro project Observe the visible de... Read more
Reflection Probe is red in the Inspector window if a GameObject has a ne...
How to reproduce:1. Open the user’s attached “ReflectionProbe.zip” project2. In the Hierarchy window, select “ReflectionProbe” GameO... Read more
UI is not rendering when using "CustomRenderFeature" and "Render Scale" ...
How to reproduce:1. Open the "Stripped_IN_51118" project2. Open the “SampleScene”3. Locate the "URP-Performant-Renderer" Asset in th... Read more
Screen Space Decals shading is not smooth and black spots appear on Deca...
How to reproduce:1. Open the "IN_52330" project2. Make sure "Screen Space" is selected in the "Technique" dropdown in "URP-High Fide... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS