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By Design
By Design in 2023.3.X
Votes
0
Found in
2021.3.29f1
2022.3.8f1
2023.1.10f1
2023.2.0b6
2023.3.0a2
Issue ID
UUM-47087
Regression
No
Screen Space Decals shading is not smooth and black spots appear on Decals in the Editor when the Android Platform is selected
How to reproduce:
1. Open the "IN_52330" project
2. Make sure "Screen Space" is selected in the "Technique" dropdown in "URP-High Fidelity-Renderer"
3. Observe the Sphere GameObject in the Game View
Expected result: decal is smooth and no black spots are visible
Actual result: decal is not smooth and black spots are visible
Reproducible with: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a2
Reproducible on: Windows 10 Pro
Not reproducible on: No other environment tested
Notes:
- Changing "Technique" from "Screen Space" to a "DBuffer" fixes the issue
- Decal smoothness issue is reproducible on Android devices
- Not reproducible when other Platforms are selected
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Resolution Note:
This is by design as the forward screen space technique will reconstruct normals from depth. This only happens on android in the project due to quality settings using different URP assets and thus using different decal techniques - if you select the same URP asset or quality level, you will see that the behaviour is the same across all the platforms
Resolution Note (2023.3.X):
This is by design as the forward screen space technique will reconstruct normals from depth. This only happens on android in the project due to quality settings using different URP assets and thus using different decal techniques - if you select the same URP asset or quality level, you will see that the behaviour is the same across all the platforms