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Typo in the warning about UniversalRenderPipeline.RenderSingleCamera bec...
How to reproduce:1. Open the attached project “BugSpelling”2. Observe the Console Expected result: There is no typo in the warning a... Read more
[Forward+] GPU Frame Time is bad on Android Vulkan, when object covers a...
Peter is aware of this issue and he says he will look into this after vacation. Steps: Open attached project (ForwadPlusAndroidPerf2... Read more
[Android] URP shader link error occurs when Player runs on Samsung Note 4
Reproduction steps:1. Open the attached project “URPProject”2. Build the Project and Run it on Android3. Observe the screen on the d... Read more
A memory leak occurs in the Player when Two Cameras are used and one of ...
How to reproduce:1. Open the “Double_Camera_Bug“ project2. Open the “SampleScene”3. Enable “Development Build”, “Autoconnect Profile... Read more
Player performance spikes when it is running on high-resolution monitors
Reproduction steps:1. Open the attached project “URPTest”2. Open the “Assets/TerrainDemoScene_URP/Scenes/TerrainDemoScene” Scene3. O... Read more
SSAO from depth (recreating normals) doesn't work on android
SSAO from depth is recommended on mobile platforms to avoid a depth+normals prepass. Problem is that that path is currently broken o... Read more
URPUnlitShaderBasic is not displayed when RenderQueue is set below 2501
How to reproduce:1. Open the attached project "TestURPUnlitShaderBasic.zip"2. Select Assets/Cube.mat Expected results: The Cube Game... Read more
[URP] rendering broke when using search in hierarchy
Steps1. USING 2021.3 - open URP template project (or use linked project shared for convenience)2. [optional] in hierarchy, type “t:C... Read more
[URP][Metal] Command Buffer Blit not working when using BuiltinRenderTex...
Steps1. open project and open custom-vertex-buffer-blit-shader scene2. enter playmode3. press tab key to change SRP- first press ena... Read more
Inspector is not rendered when a GameObject is selected and Deferred Ren...
Reproduction steps:1. Open the attached “Deferred rendering bug.zip“ project2. Open the “C1L1” scene3. Select any GameObject in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS