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URP Asset cannot be assigned to “Default Render Pipeline” property
How to reproduce:1. Open the “URPAssetIssue“ project2. Open the Project Settings window (Edit > Project Settings)3. Select the Gr... Read more
[URP] Bloom effect is not displayed in builds on HDR monitors
Reproduction steps: Open the user attached project Open “SampleScene” scene Go to the File → Build And Run Observe the blue square i... Read more
GBuffer shadowmask only contains red channel
There is an unexpected difference in lighting between deferred and forward caused by an incorrect render of the shadowmask in the GB... Read more
[URP] Gizmos position and scale incorrectly when changing camera rect
Reproduction steps:1. Open the attached “GizmoScaling“ project2. Open the “SampleScene” scene3. Make sure “Render Pipeline Asset“ (P... Read more
[URP] Motion Blur is not displayed correctly, motion is not calculated
Steps to reproduce: Open attached project and open SampleScene Observe that Main camera has post processing enabled Observe that Glo... Read more
Directional Light does not affect Game Objects with Complex Lit shaders ...
Reproduction steps:1. Open the attached project2. Open “Assets/Scene/SampleScene” Scene3. Enter the Play mode4. Observe the Game vie... Read more
[URP][MacOS] Getting Light artifacts in a Scene view with multiple Refle...
Reproduction steps:1. Open the attached Unity project "iOSFlickeringIssue.zip"2. Go to File > Build Settings and select iOS Platf... Read more
Shadows get messed up when using Screen Space Shadows
To reproduce:1. Open the project “ReflectionProbeTest”2. Select “Reflection Probe” GameObject in the Hierarchy3. Notice the messed-u... Read more
Forward+: Divergence warning in LightCookieInput.hlsl when using cookie
Steps to reproduce:1. Open the “14.0.3 SG Shader Error” project2. Select the “New Shader Graph” shader3. Observe the shader “Errors”... Read more
[URP] Second camera renders just a camera's background color when having...
How to reproduce:1. Build And Run the attached project on an iOS/Android device2. Observe the view Expected result: Black background... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS