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Forward+ Rendering Path causes flickering when used with Shader Graph th...
Reproduction steps:1. Open the attached “Test F+“ project2. Open the “Assets/Scenes/SampleScene.unity”3. Enter the Play Mode4. Obser... Read more
URP materials are opened for edit in Version Control when the materials ...
How to reproduce:1. Open the “PerforceMaterialIssue.zip“ project2. Go to Edit->Project Settings-> Version Control3. Set the mo... Read more
The HDR luminosity of the scene in the Game view darkens when switching ...
How to reproduce:1. Open the “HDR_repro“ project2. Open the “HDR Color“ scene3. Observe the luminosity of the scene in the Game view... Read more
Animation preview is flipped along the Y-axis when using URP
How to reproduce:1. Open the “ReproProject.zip“2. Navigate to Assets → Skeleton → Skeleton_Anim3. Select Skeleton_Archer_Anim.fbx Ex... Read more
Errors are thrown when adjusting the LOD Group Component selection bar
How to reproduce:1. Open the user-attached project “My Project”2. Open the “SampleScene” scene3. Select the “Cube” GameObject in the... Read more
Camera's Renderer is not updated when URP Asset is changed in the Graphi...
How to reproduce:1. Create a new project with URP (3D) Template2. Open Edit>Project Settings...3. Select Graphics4. Change Script... Read more
[URP] Unrelated decals are culled when using Screen Space technique
Reproduction steps:1. Open project “MissingDecalByCulling”2. Open scene “DecalSample”3. Select “Decal Projector Culled” GameObject4.... Read more
_BlitScaleBias is 0,0,0,0 on custom fullscreen shader on FullScreenPassR...
If you open FrameDebugger and look at the FullScreenPassRendererFeature, _{}BlitScaleBias{} is 0,0,0,0. Steps: Download and open att... Read more
URP project Scene View flickers when opened using OpenGLCore
Reproduction steps:1. Open the attached project “URP”2. Observe the Scene View Expected result: Scene View does not flickerActual re... Read more
GC.Collect causes spikes in the CPU when an additional camera uses a Ren...
Reproduction steps: 1. Open attached project "RenderTextureBug.zip"2. Open Assets > Scenes > SampleScene3. Open Windows > A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS