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Forward+: Divergence warning in LightCookieInput.hlsl when using cookie
Steps to reproduce:1. Open the “14.0.3 SG Shader Error” project2. Select the “New Shader Graph” shader3. Observe the shader “Errors”... Read more
URP CopyDepth process being executed when DepthPriming Mode is enabled
How to reproduce:1. Open the attached project “DepthPriming”2. Enable the Frame Debugger3. Observe the executing processes Expected ... Read more
Material rendered the wrong color when creating a Build with "Screen Spa...
How to reproduce:1. Open the attached user project “shaderbug.zip“2. Build and Run the project (File > Build And Run) Expected re... Read more
[URP] Incorrect unity_WorldToCamera and unity_CameraToWorld matrices are...
How to reproduce:1. Open the attached “WorldToCameraMatrixRepro.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Ob... Read more
Lens Flare and Post Processing Visual Effects don't work when MSAA is tu...
How to reproduce:1. Open the user-attached project2. Open the “SampleScene” Scene3. Enter Play Mode4. Turn on all of the visible VFX... Read more
Sorting of screen space decals is camera position dependent
When using the screen space decal mode, decals will pop on top of each other as the camera moves around.Steps to reproduce: Open Sam... Read more
Warnings that TAA is enabled but will be disabled because MSAA is enable...
How to reproduce:1. Open any project with an RP installed2. In a Scene select your Camera GO and in the Inspector enable AA under "R... Read more
Tonemapping on a Global Post Processing Volume is not showing up in the ...
Reproduction steps:1. Open project “ToneMappingTest_2022_2”2. Compare Scene view and Game view Expected result: Game view and Scene ... Read more
The Scene view is not greyed out when searching in the Scene with URP De...
How to reproduce:1. Open the attached project “urp-grey.zip”2. Enter “a” in the Hierarchy search bar Expected results: The Scene vie... Read more
[URP] "Allow Dynamic Resolution" option gets turned off when entering th...
Reproduction steps: Open the attached “MyDemo2022.zip” project Open the “Assets/Scenes/SampleScene.unity” Scene Select the “camera-b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS