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Editor freezes and RenderTexture errors are thrown when large Blur value...
Steps to reproduce: Create a new project using Universal 3D template Go to Assets > Create > UI Toolkit > UI Document (UXML... Read more
SVG rendering has gaps when FillMode is set to "Scale And Crop" in UI Bu...
How to reproduce:1. Open the project “IN-117855_UIToolkitSVGAnimations”2. In the Project tab, open "UIToolkitSVGAnimationsDemoLayout... Read more
Image is distorted when VisualElement is scaled and Scale Mode set to sc...
Steps to reproduce:1. Open the attached “Tanks2.zip” project2. Open the “_Complete-Game” scene3. In the Hierarchy Window, find “UIDo... Read more
"background-repeat" breaks when using Sprite slicing in UITK
Reproduction steps:1. Open the attached “SlicingBreaksRepeating.zip” project2. Open the “SampleScene” Scene3. Open the Game view4. O... Read more
[STW 6.1] UI Builder Inspector fields get corrupted when docked UI Build...
Reproduction steps: 1. Create a new project2. Create and open a new UI Document. Create → UI Toolkit → UI Document3. Add a VisualEle... Read more
[macOS] UI Builder elements are rendered white in the Player when border...
How to reproduce:1. Open the “TheReproProjectUIPlayer.zip“ project2. Open the “SampleScene“3. Build and Run4. Observe the app Expect... Read more
Project window preview icon is fully black when a black SVG shape is imp...
Steps to reproduce: Create a new project using Universal 3D template Import the attached "arrow.svg" into Project window Select the ... Read more
SVG importer fill errors with large SVG asset
Steps to reproduce: Create a new project Import the attached "HarvestFestival_BG_00_Night.svg" as a VectorImage Show in UI Builder A... Read more
Text highlighting in Package Manager descriptions stays active when righ...
How to reproduce:1. Create and open a new project2. Open Window -> Package Management -> Package Manager3. Select any package ... Read more
UI Toolkit Renders Visual Element white when the overflow property is se...
How to reproduce:1. Open the attached “Blur Bug” project2. Navigate to the Assets folder3. Open the “NewUXMLTemplate.uxml” file4. Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field