Search Issue Tracker
In Progress
In Progress in 6000.1.X
Fix In Review for 6000.2.X
Votes
1
Found in
2021.3.47f1
2022.3.56f1
6000.1.0b2
6000.2.0a1
Issue ID
UUM-92721
Regression
No
"background-repeat" breaks when using Sprite slicing in UITK
Reproduction steps:
1. Open the attached “SlicingBreaksRepeating.zip” project
2. Open the “SampleScene” Scene
3. Open the Game view
4. Observe the UITK Sprite lines
Expected result: “line_dotted (with slicing)” and “line_dotted_uitk (styled slicing)” are sliced and repeated like “line_dotted_uitk (without slicing)”
Actual result: “line_dotted (with slicing)” and “line_dotted_uitk (styled slicing)” lines are not repeated
Reproducible with: 2021.3.47f1, 2022.3.56f1, 6000.0.34f1, 6000.1.0b2
Reproducible on: Windows 11
Not reproducible on: no other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Add comment