Search Issue Tracker
Fixed in 6000.0.46f1
Fixed in 6000.0.X, 6000.1.X, 6000.2.X, 6000.2.0a8
Votes
1
Found in
2021.3.47f1
2022.3.56f1
6000.0.43f1
6000.1.0b2
6000.2.0a1
Issue ID
UUM-92721
Regression
No
"background-repeat" breaks when using Sprite slicing in UITK
Reproduction steps:
1. Open the attached “SlicingBreaksRepeating.zip” project
2. Open the “SampleScene” Scene
3. Open the Game view
4. Observe the UITK Sprite lines
Expected result: “line_dotted (with slicing)” and “line_dotted_uitk (styled slicing)” are sliced and repeated like “line_dotted_uitk (without slicing)”
Actual result: “line_dotted (with slicing)” and “line_dotted_uitk (styled slicing)” lines are not repeated
Reproducible with: 2021.3.47f1, 2022.3.56f1, 6000.0.34f1, 6000.1.0b2
Reproducible on: Windows 11
Not reproducible on: no other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
- Selection highlight is drawn in an Animation Window when clicking in another Animation Window after highlighting items in the first one
Add comment