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EnumFlagsField width is not wide enough to contain the widest entry of t...
Summary:For the EnumFlagsField control, as you can see in the image below, since "Nothing" is currently selected, the width of the d... Read more
[UI Builder] Add Binding menu option is missing from custom attributes w...
Create a new project Add the following custom element {code:java}[UxmlElement]public partial class MyElement : VisualElement{[UxmlAt... Read more
Holding Camera overlay Overscan slider doesn't continuously move towards...
How to reproduce: Create new project In Scene tab open Camera overlay setting dropdown Click somewhere in Overscan slider and keep h... Read more
Gaps between fields cause accidental element selection when pointing sli...
How to reproduce:1. Open the attached "IN-122945_delme_lineEndings_Unity6000.2" project2. Open the "InspectorListTest" scene3. Selec... Read more
Certain search fields become uneditable after clearing the previous sear...
How to reproduce:1. Create a new project2. Open the Package Manager (Window → Package Management → Package Manager)3. Enter anything... Read more
UI Toolkit content is jittering when an Image is scrolled out of bounds ...
How to reproduce (original repro): Open the “My project.zip“ project Open the Simulator view in (Window > General > Device Sim... Read more
ARC volume value is synced with audio clip list item volume
(Original description) When adding an ARC to the hierarchy it will have an effect on the values displayed in the ARC window where th... Read more
Cannot create DropdownField with nested choices when using UIToolkit
How to reproduce:1. Open the attached project "DropdownIssue.rar"2. Open Window>UI Toolkit>Test Dropdown with Nested Choices3.... Read more
Multiple Enum Flags not rendering correctly in the Editor when custom Pr...
How to reproduce: Open the “EnumFlagDrawerBug.zip” project Open the “SampleScene“ Select The “Bug Demo“ GameObject Change the flag o... Read more
SerializeField enum resets to the first value in the Inspector when sele...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Select the “GameObject“ GameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS