Search Issue Tracker
Fixed
Fixed in 2022.3.18f1, 2023.2.6f1, 2023.3.0b4
Votes
0
Found in
2022.3.13f1
2023.1.20f1
2023.2.0b17
2023.3.0a14
Issue ID
UUM-56550
Regression
Yes
UI Toolkit content is jittering when an Image is scrolled out of bounds using touch input
How to reproduce (original repro):
# Open the “My project.zip“ project
# Open the Simulator view in (Window > General > Device Simulator)
# Go into Play Mode
# Click and pull the tile-textured Image upwards or downwards out of bounds
# Observe the Simulator view
How to reproduce (without device simulator view):
This can be reproduced in 2023.3 _without_ using device simulator in the game view by using the new input package and turning on a simulated touch screen in the Input Debugger window.
*Expected result:* The Image does not jitter while the Left Mouse Button is pressed and held
*Actual result:* The Image jitters while the Left Mouse Button is pressed and held
Reproducible in: 2022.3.12f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b17, 2023.3.0a14
Not reproducible in: 2021.3.32f1, 2022.3.11f1
Reproducible on: Windows 11, macOS 14.1 (tested by the reporter)
Not reproducible on: No other environment tested
Note: The reporter also noted that the issue is also reproducible in build
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
- WebGL Player hangs on first frame when "Autoconnect Profiler" is enabled and large amount of Profiler data is buffered before the first frame
Add comment