Search Issue Tracker
Fixed
Fixed in 2022.3.17f1, 2023.2.5f1, 2023.3.0b1
Votes
0
Found in
2022.3.15f1
2023.2.1f1
2023.3.0a15
Issue ID
UUM-54716
Regression
Yes
ARC volume value is synced with audio clip list item volume
(Original description) When adding an ARC to the hierarchy it will have an effect on the values displayed in the ARC window where the audio clip list item volume values get automatically set to the master volume value of the asset.
(New description) When saving an ARC with a lot of clips it will have an effect on the values displayed in the ARC window where the audio clip list item volume values get automatically set to the master volume value of the asset.
*Repro (new, see attached screen recording "NEW clip item volume sync")*
# Create an ARC asset
# If the audio clips list is folded, unfold it to see the volume values
# Set audio clips count to 50
# Change the master volume to some value
# Save the asset (⌘S)
Expected: Saving the asset has no effect on the displayed values of the asset
Actual: The displayed values for all audio clip list item is changed to show the same value of the master volume
*Repro (old, fixed)*
# Create an ARC asset
# Add clips to its audio clips list
# Change the master volume to some value
# Create another ARC asset
# Add clips to its audio clips list
# Select the previous ARC asset
Expected: Asset selection has no effect on the displayed values of the asset
Actual: The displayed values for all audio clip list item is changed to show the same value of the master volume
*Note*
The values shown don't affect the playback, they are only displayed wrong
Furthermore, changing the clip volume also changes the ARC volume
*Regression details*
Introduced in [36538|https://github.cds.internal.unity3d.com/unity/unity/pull/36538]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment