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RangeAttribute does not display the correct value when the range contain...
Reproduction steps:1. Open the attached project “RangeAttributeBug“2. Open the Scene “Assets/Scenes/SampleScene”3. In the Hierarchy ... Read more
The Properties option is missing when pressing RMB on the PropertyField
Reproduction steps:1. Open the attached project “PropertiesBug“2. Open the Scene “Assets/Scenes/SampleScene”3. In the Hierarchy wind... Read more
UIToolKit elements don't receive OnKeyDown events when the UXML doesn't ...
How to reproduce: Open the attached project "UIToolkit.zip" Open Assets/AI Designer Behaviour.asset Press space in the "AI Designer ... Read more
Unnecessary scrollbar appears in Prefab Override section
Reproduction steps:1. Create a new project2. Create a Prefab by dragging one of GameObjects into the Project window (e.g. UI Documen... Read more
Lists in the Inspector window do not expand to fill the available height...
How to reproduce:1. Open the user’s attached “ListViewBug.zip” project2. In the Hierarchy window, select “List” GameObject3. Observe... Read more
ScrollView produces jittery animation when playing PostPointerUpAnimation
In line 1574 of “ScrollView.cs” (https://github.com/Unity-Technologies/UnityCsReference/blob/2023.2/ModuleOverrides/com.unity.ui/Cor... Read more
Some UXML Template Asset foldouts appear enabled when all fields inside ...
Reproduction steps:1. Create a new project2. Create UI Document (Create > UI Toolkit > UI Document)3. Select newly created Ass... Read more
ListView item name is barely visible when reordering on macOS
Reproduction steps: 1. Open the attached project "ListView-bug.zip"2. Open Window > “ListView Custom Item”3. Toggle Reorderable4.... Read more
The first click on the displayed materials is not registered when changi...
Reproduction steps:1. Open the attached project “MemoryProfilerBug“2. Open the Memory Profiler (Window>Analysis>Memory Profile... Read more
ListView with VirtualizationMethod set to DynamicHeight hides items when...
Reproduction steps:1. Open project “ListViewBug”2. Select “Directional Light” in the Hierarchy3. Expand one of the ListView items in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS