Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.2.0a9
2023.3.0a3
Issue ID
UUM-33139
Regression
Yes
The first click on the displayed materials is not registered when changing the memory type in Memory Profiler
Reproduction steps:
1. Open the attached project “MemoryProfilerBug“
2. Open the Memory Profiler (Window>Analysis>Memory Profiler)
3. In the Open Snapshots Pane select the snapshot “1.1.0-exp1“
4. Open the tab Unity Objects
5. Expand the list RenderTexture
6. Select the list item Shadowmap
7. Change the memory type from Allocated Memory to Resident Memory on Device
8. In the References Component click on the displayed Material
Expected result: The material is selected
Actual result: The click does no effect
Reproducible with: 2023.2.0a6, 2023.2.0a9
Not reproducible with: 2022.2.13f1, 2023.1.0b10, 2023.2.0a5
Couldn't test with: 2020.3.47 (Memory profiler 1.1.0-exp.1 is not available), 2021.3.22f1 (Memory profiler 1.1.0-exp.1 is not available)
Reproducible on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Find prefab components in scene is broken in new hierarchy
- Number "0" is not visible in Unity Documentation page button tooltips
- Selected Korean input text in UIToolkit TextField is not fully replaced when refocusing and entering new input
- [UITK Controls] Non text InputField can't be reset by API
- Control Scheme name field has no character limit, causing “Add Control Scheme” window to expand if name is too long
Resolution Note:
Could not reproduce. Likely fixed by an unknown pr.