Search Issue Tracker
Fixed in 2022.3.4f1
Fixed in 2022.2.X, 2022.3.X
Votes
2
Found in
2022.2.11f1
Issue ID
UUM-31472
Regression
Yes
RangeAttribute does not display the correct value when the range contains a negative value
Reproduction steps:
1. Open the attached project “RangeAttributeBug“
2. Open the Scene “Assets/Scenes/SampleScene”
3. In the Hierarchy Window select the “Main Camera” GameObject
4. In the Inspector window observe the “Test” script
Expected results: Slider visually represents the assigned value
Actual results: The range indicator is missing or misplaced
Reproducible with: 2022.2.0b6, 2022.2.11f1
Not reproducible with: 2020.3.46f1, 2021.3.20f1, 2022.2.0b5, 2023.1.0a1, 2023.1.0b7, 2023.2.0a6
Fixed in: 2023.1.0a1
Reproducible on: Windows 11
Note: The issue is not reproducible when the “Use IMGUI Default Inspector” option is enabled.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Add comment