Search Issue Tracker
Fixed
Fixed in 2022.3.4f1
Votes
2
Found in
2022.2.11f1
Issue ID
UUM-31472
Regression
Yes
RangeAttribute does not display the correct value when the range contains a negative value
Reproduction steps:
1. Open the attached project “RangeAttributeBug“
2. Open the Scene “Assets/Scenes/SampleScene”
3. In the Hierarchy Window select the “Main Camera” GameObject
4. In the Inspector window observe the “Test” script
Expected results: Slider visually represents the assigned value
Actual results: The range indicator is missing or misplaced
Reproducible with: 2022.2.0b6, 2022.2.11f1
Not reproducible with: 2020.3.46f1, 2021.3.20f1, 2022.2.0b5, 2023.1.0a1, 2023.1.0b7, 2023.2.0a6
Fixed in: 2023.1.0a1
Reproducible on: Windows 11
Note: The issue is not reproducible when the “Use IMGUI Default Inspector” option is enabled.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment