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Solid green rectangles drawn using the Mesh API are of uneven thickness
Steps to reproduce:1. Download and open "New Unity Project.zip"2. Click on Window > UI Toolkit > TextDebugWindow3. Use mouse w... Read more
"XmlSchemaException" error appears when creating UIDocument in UI Toolkit
Reproduction steps:1. Open the attached project "1424280.zip"2. In the Project window press right-click and Create>UI Toolkit>... Read more
[UIToolkit] EditorWindow background rows sometimes disappear when the wi...
How to reproduce:1. Open the user's attached "UIMultiTreeView" project2. Open the "Windows -> MultiColumn Test Window" window fro... Read more
[UIR][VFX] Context border doesn't render as expected
- Open any VFX graph containing context- Observe the unexpected rendering of border Expected:- Same rendering than 2022.1.0a15.2078 ... Read more
ListView becomes unselected when scrolling with up, down, home or end keys
Reproduction steps:1. Open the user's attached project2. Select "test" asset in the Project window3. Select an item in the ListView ... Read more
UI Toolkit's slider's handle goes out of bounds when changing the slider...
How to reproduce:1. Open the user's attached "TestUpdatingSliderDraggerPosition2" project2. Open the "SampleScene" scene3. Enter Pla... Read more
[UIR] Vector image rendering ignores target rect position
How to reproduce:1. Open project "Interface 2.0.zip"2. Open "Scene" Scene (Assets>Scenes>Scene)3. Make sure the Game window is... Read more
[UI Toolkit] PropertyField throws IndexOutOfRangeException when selectin...
How to reproduce:1. Open user-submitted project2. Select "New Player Build Settings.asset" in the Assets folder Expected result: Ass... Read more
[Mobile] ScrollView allows both Vertical and Horizontal movement when it...
Reproduction steps:1. Download the attached project "UIToolkit Bug"2. Build and Run the Scene "SampleScene" on a mobile device3. Att... Read more
MultiColumnTreeView "columnSortingChanged" callback is invoked multiple ...
How to reproduce:1. Open project "MultiColumnTreeView Sort Callback Issue.zip"2. Go to Menu > Window > MultiColumnTreeView Sor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS