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Object gets masked out completely when touching parents borders
Reproduction steps:1. Open attached project2. Open and play the "clippingbug" scene3. The left star will spin and blink (masked out ... Read more
[UI] UI objects are not displayed in Unity Samples: UI project
To reproduce:1. Open attached project2. Play Menu 3D scene3. Notice that UI object are not displayed in scene/game view (all other s... Read more
Cannot remove On Click() event after entering playmode
Steps to reproduce : - create a button- add the canvas to the OnClick- set it to GameObject.SetActive- press play- exit playmode and... Read more
tutorial case for onboarding
Steps to reproduce:1. Open atached project reproduced with the description of the user2. Start play mode and write text in input fie... Read more
[UI Controls] UI texts disppears when importing two assets named x and x.y
When Unity loses focus and we come back to Unity, the UI texts are not getting refreshed/rendered properly, if two files named x and... Read more
UI text doesn't get bolded if font is not installed on OS
Reproduction steps:1. Open attached project2. Check the Fonts folder in the attached project and make sure they are not previously i... Read more
errors when changing Rect Transform width in Layout Element component
To reproduce:1. Open attached project2. Open "Repro" scene3. Select Canvas/HorizontalSplitter/Layout Group/Layout Element# 1 in hier... Read more
Custom font (Unicode) vertical alignment is wrong on "Text" component
Text using custom fonts set to Unicode is aligned wrong on Text components in 5.3 (Too high on Y). Repro Steps:1) Open attached proj... Read more
[Undo] after clicking on set native size for Sliders Handle Undo makes H...
How to reproduce:1. Create a new project2. Add slider to the scene3. Expand it to handle (Canvas>Slider>Handle Slide Area>H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene