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GUI captions flickering when button is getting 'pressed' with raycast
To reproduce:1) Open attached in edit project and scene_vr.unity scene2) Play scene3) Select 'Cube' object and drag it down in scene... Read more
Cannot remove On Click() event after entering playmode
Steps to reproduce : - create a button- add the canvas to the OnClick- set it to GameObject.SetActive- press play- exit playmode and... Read more
Multiple mesh errors when parent size is negative and shadow component i...
Reproduction steps:1. Open attached project2. Open scene "test"3. Select the gameObject "Text" (under Canvas/Panel/Text)4. Switch in... Read more
CanvasRenderer only renders the first 5 submeshes
How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Select the gameobject Canvas/Image4. Switch Inspector to Debug m... Read more
Wrong input order for nested Screen Space - Overlay canvases
Repro steps:1) Open the project and Test scene2) Run the scene and try clicking the Red button3) Notice that the bigger, white butto... Read more
Layout under a ScrollRect does no perform its layout logic
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Select gameobject Canvas/Scroll/Content/Text4. Duplicate the ga... Read more
Screen Space - Overlay Canvas can be moved on Z axis in scene view
Steps to reproduce:1. Download and open the attached project2. Open Scene "Main"3. Try to move Canvas in scene view with Z axis arro... Read more
[UI] UI objects are not displayed in Unity Samples: UI project
To reproduce:1. Open attached project2. Play Menu 3D scene3. Notice that UI object are not displayed in scene/game view (all other s... Read more
[Standalone][DX9] UI disappears when triggering a resolution change (5.2...
Repro steps:1)Open the attached project and add cube to the existing scene2) Build the project using DX9 rendering.3) Run the execut... Read more
UI images with negative width or height produce artifacts
Steps to reproduce: 1. Open attached project2. Untitled scene should be loaded automatically. If not, then load it manually3. Notice... Read more
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