Search Issue Tracker
[InputField] Caret not blinking after disabling/re-enabling inputfield's...
Steps to reproduce this issue: 1. Create input field2. Play3. Click on input field4. Notice caret blinking5. Disable and then re-ena... Read more
Child canvas doesn't override Pixel Perfect
Child canvases do not correctly override/inherit Pixel Perfect property. Read more
Sprite Packer TightPackerPolicy places sprites into other sprites with a...
1. Open the attached project2. Open the Sprite Packer window3. Select 'TightPackerPolicy' and then 'Pack' Result: Some sprites are p... Read more
[UI] ScrollRect with Canvas on it loses Anchors after placed on scene ro...
To reproduce:1) Open attached project and scene on it2) Put the "GameObject" prefab from project view on "DragGameObjectPrefabOnMe"3... Read more
Translating multiple UI elements at once does not apply the same transla...
To reproduce:1. Open attached Unity project "UITranslateMultiBug.zip"2. Open "scene01" scene3. In the hierarchy, expand HUDCanvas an... Read more
Having GO with any Renderer (except Canvas Renderer) inside Canvas with ...
Steps to reproduce:1. Open user attached project2. Open scene 'Test'3. Enter play mode, errors thrown in console Expected result: No... Read more
Editor freezes when adjusting toggles on startup
To reproduce:1. Open attached project (repro668918.zip)2. Open Menu scene3. Press play4. Editor freezes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component