Search Issue Tracker
By Design
Votes
0
Found in
5.3.6p5
Issue ID
893855
Regression
No
[UI] ScrollRect with Canvas on it loses Anchors after placed on scene root without parent Canvas
To reproduce:
1) Open attached project and scene on it
2) Put the "GameObject" prefab from project view on "DragGameObjectPrefabOnMe"
3) Put the "GameObject" prefab from project view on scene root in hierarchy
4) Put the 3rd step's prefab instance on "DragGameObjectPrefabOnMe" (so it has two children, one dragged directly and one first living on scene root)
5) Compare the two 'scroller' objects inside of those prefabs
Expected: They're both same
Actual: Step 3-4 prefab instance changes its anchors
Reproduced in: 5.3.7f1, 5.4.5p1, 5.5.2p4, 5.6.0f2, 2017.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment