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On iOS keyboard "Return" key changes to "Done"
To reproduce: 1) Create new project2) Create InputField3) Make sure that Line type is set to single4) Mark Hide mobile input5) Build... Read more
Cannot add Reference Resolution Component ot the Canvas
Steps to reproduce : - create a new project- create a Canvas- add the Reference Resolution component and notice it's not added *Note... Read more
Image is cropped at the top right area when switching to iOS/Android
To reproduce this bug: 1. Add attached sprite 'sprite.png'2. Set texture type to sprite and apply3. Add UI Image ( create -> ui -... Read more
When only having UI Panel in the scene, EventSystem.Update() allocates 3...
To reproduce this issue: 1. Create a new project2. Add UI Panel to scene ( Create->UI->Panel)3. Play the scene4. Open profiler... Read more
Big font size is getting clamped and not centered
Repro steps:1) Open the project which was sent in 5.12) Run it and notice that the text(Super/Hot) is centered and covers the whole ... Read more
Nested canvases draw order is wrong
Project Steps: 1. Open scene "Test".2. See in Game view that 'White' image is rendered on top of 'Red' though by transform order it ... Read more
Object with OnPointerClick script is ignored if parent is a button
Reproduction Steps:1: Import attached project.2. Open "test" scene.3. Enter Play mode.4. Click the white square.5. Observe console.6... Read more
When using ToggleGroups, de-activating a gameobject with a Toggle compon...
To reproduce:1. Open attached project2. Open test scene3. Disable and re-enable one of toggles4. Notice that Group value on Toggle c... Read more
Input field's OnValueChange() event is not triggered when deleting the text
To reproduce this bug: 1. Open the attached project2. Open 'valuechange_test' scene3. Play4. Enter text into input field5. Notice in... Read more
All about bugs
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Latest issues
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- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default