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UI draw order is unintuitive
The draw order of UI elements (from top to bottom in the hierarchy of the Canvas's Transform) is unintuitive. It would make more sen... Read more
When TextGenerator generates vertices for geometry specified by the <qua...
To reproduce: 1. Open attached project 2. Open the examplebug scene 3. Select the Text object 4. Enable Textured Wire view in the s... Read more
PixelsPerUnit affects Text component's scale
To Reproduce: 1. Open the attached project in 'TextScaleRepro ' & play scene TextIssue. 2. Observe that both 'pic' Image Component... Read more
[Android] [iOS] OnPointerEnter gets called second time after a tap finis...
To reproduce: 1) Open later attached project(EventTrigger) and scene in it 2) Build and run on Android or iOS 3) Tap on one of the b... Read more
[UI] Fill origin flips when multi-selecting filled images with different...
Repro steps: 1. Open Scene1 from attached project. 2 In the Hierarchy, expand the canvas so Image A and Image B can be seen. 3. Sele... Read more
Rect transform values change when changing image properties in the anima...
The top and botton values of rect transform are slowly incrementing when changing UI Image's alpha channel in the animation Steps t... Read more
InputField.ActivateInputField() has no effect when invoked from the inpu...
To reproduce this bug: 1. Open the attached project 2. Open the ActivateInputFieldTest.unity scene. 3. Press Play. 4. Click on the ... Read more
Adding rect transform to transformed sprite undoes transformation
1. scale/rotate sprite in scene 2. add rect transform component 3. observe how scale/rotation is undone Read more
[InputField] Name Validation does not capitalize letters correctly with ...
To reproduce the issue follow the steps: 1. Create a new scene 2. Create a new UI Input Field 3. Set inputField contentType = InputF... Read more
The grid in 3d space is visible through the UI text and Canvas
To reproduce: 1. Create new project 2. Create UI Text game object 3. Zoom in Text game object 4. Notice that grid is visible throug... Read more
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