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ScalableBufferManager affects Cameras when they have dynamic resolution ...
Steps to reproduce:1. Open the user's attached project "BugReportScalableFrameBuffer.zip"2. Open SampleScene3. Build Android version... Read more
Canvas Rect Transform Width values different with Canvas Scaler enabled ...
Reproduction steps:1. Open the user's attached project "2018_Reproduction.zip" in 2018.4.33f12. And open another user's attached pro... Read more
Physics2DRaycaster distance results ignore sprite z position
Steps to reproduce:1. Open attached unity project2. Open "Distance" scene3. Enter Play Mode4. Hover mouse over the red sprite in Gam... Read more
The currentSelectionState is set to Highlighted when hovering over the s...
How to reproduce:1. Open the user's attached project2. Open the 'SelectableStateTest' Scene3. Enter the Play mode4. Click on the but... Read more
Nested Canvases with Override Sorting enabled will not sort correctly un...
How to reproduce:1. Create a new Unity project2. Add a Canvas to the Scene3. Create a child Inherit Canvas with Override Sorting ena... Read more
Masks generated from Images with ASTC compression contain artifacts
Reproduction steps:1. Open attached project "Case_1332632" and load Scene "SampleScene"2. Switch the Build Platform to iOS3. Observe... Read more
[uGUI] Canvas under any parent has its inspector show as a nested Canvas...
Steps to reproduce: 1. Create new project2. Add empty game object to the hierarchy3. Create new game object as a child of object add... Read more
UI Meshes and Event System Objects not removed between instances of Player
1. Open attached project "ProfilerInstances 2.zip" and scene "SampleScene"2. Open Memory Profiler by going Window>Analysis>Pro... Read more
UnityEngine.UI.ListPool<Mask> retains a reference to a Mask object after...
How to reproduce:1. Open the attached project2. Open Launch Scene3. Click Play4. Click Go To Next Scene in the Game View Expected re... Read more
[UI] MinMaxSlider disappears when enable/disable "Whole Numbers" checkbo...
On enabling/disabling the "Whole Numbers" checkbox for UI Slider preset MinMaxSlider gets disappears Refer to the attached video Ste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject