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Canvas size depends on the latest active game view aspect ratio for all...
To reproduce: 1. Open attached project 2. Switch between game view tabs with different aspect ratios Expected vs actual: canvas siz... Read more
UI Flickering
Reproduction project: 1. Open User's project 2. Deploy To device (Debugging mode enabled) 3. Play Game until UI starts flickering E... Read more
[TextMeshPro] Changes to sprite asset cause sprite to not be rendered
Description Changes to the sprite import settings cause sprites to disappear from the scene. You need to regenerate the sprite or p... Read more
Canvas Batching System Dirties Project User-Created Materials when using...
Steps to reproduce: 1. Open user attached project 2. Enable the "Rect Mask 2D" component on the "Panel" Gameobject 3. Play the scene... Read more
Editing UI Text in Play mode with script causes Memory Leak (~30mb/s)
How to reproduce: 1. Download attached project file 2. Open "Intro" Scene and press Play Actual result: Memory usage climbs rapidly... Read more
Crash in "NullCheck(this_ptr=<unavailable>) at il2cpp-codegen"(IL2CPP) w...
Application crashes when input field is cleaned or text is added. Reproduction steps: 1. Open the attached project. 2. Build and r... Read more
Sprite visuals are missing when changing Wrap mode of sprite back and forth
To reproduce: 1. Open project attached 2. In Project window, select TestSprite3 3. In Inspector window, make sure change sprite's Wr... Read more
[UI] Internal error: Adding for rebuild while in rebuild loop
Steps to reproduce: 1. Open user attached project 2. Open scene.unity 3. Play the scene 4. Notice that an error appears: - Tryin... Read more
Rect Tool alt resize causes assertion, makes RectTransform unusable
Steps to reproduce: 1. Download and open the attached project 2. Start scaling the panel with the Rect Tool 3. Hold the Alt key whil... Read more
[Undo] Unity crashes after undoing deleting prefab with UI element
Steps to repro: 1. Open attached project; 2. Open Assets -> Scenes -> main.unity; 3. In the Hierarchy expand UI -> Main Window; 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException