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Rendering breaks on some Chinese characters
How to reproduce: 1. Open the attached FontTest.zip project 2. Build for iOS and deploy the Xcode project to the iOS device Actual:... Read more
UnityEvent drawer no longer handles events in non-public fields correctly
How to reproduce: 1. Open the attached "Event_Listener_Bug.zip" project 2. Open "SampleScene" 3. Select the "Listener" in the Hierar... Read more
Creating an asset/script is no longer highlighted for renaming.
New scripts or assets should have their names highlighed so the user can instantly edit. This functionality has regressed in 2019.3.... Read more
Unity Events that have arguments cannot be used anymore
Repro steps: 1. Add a "Slider" component to the scene. 2. Select it and check its "On Value Changed" event property. 3. See that it... Read more
[UI] Dropwdown position is incorrect when using multiple display
When using multiple display the dropdown position will appear incorrectly on displays other than the main display. 1) Open and buil... Read more
[LuminOS] Unity Player Input Field prints NullReferenceException when ty...
How to reproduce: 1. Open project from OC link below 2. Change ML Certificate in the player settings 3. Build and deploy the app to ... Read more
Text elements placed over Image creates additional batch for Font Texture
How to reproduce: 1. Open the "Text batch.zip" project 2. Open the "SampleScene" scene 3. Window > Analysis > Frame Debugger >> Enab... Read more
Graphic.Raycast is able to use Destroyed UI object, resulting in an error
Reproduction steps: 1. Open user's attached project "Test.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Game View, click on ... Read more
Toggle Groups are not cleared when reassigned or nulled
To reproduce: 1. Set Toggle Groups from a script and pool Buttons (More exact repro steps will be added later) Expected result: Tog... Read more
Input field On End String event is triggered when exiting Game mode
How to reproduce: 1. Open attached project ("ReproInput.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Select the input field... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file