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[UI] Child of Canvas is corrupted when Main Camera size is set to 0 in t...
To reproduce: 1. Create a new project 2. Create Canvas and add a cube to it 3. Set "Render Mode" in Canvas to "Screen Space - Camera... Read more
RectTransform.sizeDelta.x returns height value if Canvas Render Mode is ...
How to reproduce: 1. Open the "case_1115411-CanvasWidth" project 2. Change the Game View resolution to 200x100 and enter Play mode 3... Read more
UI Dropdown does not react to mouse clicks when canvas uses Screen Space...
Reproduction steps: 1. Open the project inside "Investonomics.zip" 2. Open the scene "investonomics" 3. Play the scene 4. Click on t... Read more
[Mac] UI Image Size remains static after changing the Image's Sprite and...
How to reproduce: 1. Open the user-submitted project ("ImageBug.zip") 2. Open the "Canvas" prefab and change the "Image" object's sp... Read more
HorizontalOrVerticalLayoutGroup throws NullReferenceException when inspe...
How to reproduce: 1. Open the attached "UIBug.zip" project 2. Double-click the "Assets/SummarySongEntry" nested prefab 3. Observe th... Read more
Inspector Fill Origin field does not indicate different values when sele...
How to reproduce: 1. Open the attached "UI.Image Inspector error.zip" project 2. Make sure that all of Canvas children have differen... Read more
"SendMessage cannot be called during Awake, CheckConsistency, or OnValid...
To reproduce: 1. Open attached project ("case_1263521.zip") 2. From the menu bar select AG Tools > Prefab tester 3. In the opened "P... Read more
[UI] Scroll View Template's Scrollbars overlap when it is created
Reproduction steps: 1. Create a new Unity Project 2. Create a UI Canvas and create a child ScrollView on it Expected result: Create... Read more
Continuously updating colorMultiplier for a Selectable's colors allocate...
How to reproduce: 1. Open user-submitted project (ColorTest) and 'SampleScene' scene 2. Enter Play Mode 3. Open the Profiler window ... Read more
[UI] Resetting material shader throw errors when material shader set to ...
Resetting material shader throw errors when material shader under TextMesh pro is set to TextmeshPro/Distance field (Surface). Step... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted