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Child Image of a Button marked with Block Raycasts doesn't block the click
How to reproduce: 1. Open the attached "1303204.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Press the blue sq... Read more
RectTransform.sizeDelta.x returns height value if Canvas Render Mode is ...
How to reproduce: 1. Open the "case_1115411-CanvasWidth" project 2. Change the Game View resolution to 200x100 and enter Play mode 3... Read more
UI Dropdown does not react to mouse clicks when canvas uses Screen Space...
Reproduction steps: 1. Open the project inside "Investonomics.zip" 2. Open the scene "investonomics" 3. Play the scene 4. Click on t... Read more
[Mac] UI Image Size remains static after changing the Image's Sprite and...
How to reproduce: 1. Open the user-submitted project ("ImageBug.zip") 2. Open the "Canvas" prefab and change the "Image" object's sp... Read more
HorizontalOrVerticalLayoutGroup throws NullReferenceException when inspe...
How to reproduce: 1. Open the attached "UIBug.zip" project 2. Double-click the "Assets/SummarySongEntry" nested prefab 3. Observe th... Read more
Inspector Fill Origin field does not indicate different values when sele...
How to reproduce: 1. Open the attached "UI.Image Inspector error.zip" project 2. Make sure that all of Canvas children have differen... Read more
Packages folder fold/unfold state doesn't save between editor sessions
Reproduction steps: 1. Open new Unity project 2. In Project window, unfold "Packages" folder 3. Close and reopen Unity Editor 4. In ... Read more
[SerializeField] UnityEvent generic type can not be resolved when using ...
1) Add component UnityEventBug to a GameObject 2) Notice that the SerializeField field does not have a type argument. 3) Interact wi... Read more
NullReferenceException in Dropdown on assembly reload
Steps to reproduce: 1. Open attached project "DropDownRepro1137606.zip" 2. Go into Play Mode 3. Reimport "NewBehaviourScript" Expec... Read more
[UI] Resetting material shader throw errors when material shader set to ...
Resetting material shader throw errors when material shader under TextMesh pro is set to TextmeshPro/Distance field (Surface). Step... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support