Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a1
2019.1.0a14
2019.2.0a1
Issue ID
1118778
Regression
Yes
[Mac] UI Image Size remains static after changing the Image's Sprite and scaling the RectTransform bounds
How to reproduce:
1. Open the user-submitted project ("ImageBug.zip")
2. Open the "Canvas" prefab and change the "Image" object's sprite to "TickSmallCircle"
3. Scale the Image's RectTransform and observe the image
Expected result: The image gets scaled alongside the transform bounds
Actual result: The image remains at the same size
Reproduced in: 2019.2.0a2, 2019.1.0a14, 2019.1.0a6
Not reproducible in: 2019.1.0a5, 2018.3.3f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
This is a duplicate of issue #1114240