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ScrollRect elasticity causes many unnecessary imperceptible position cha...
Steps to reproduce: 1. Open attached "ScrollRect.zip" Unity project 2. Enter Play mode 3. Click on the Scroll View content in Game v... Read more
The text turns black when CollectDependencies on PlayModeStateChange.Exi...
How to reproduce: 1. Open "BlackTextRepro.zip" project 2. Open TestScene 3. Enter Play Mode Expected: Text stays the same color. Ac... Read more
Cannot rename objects in the scene when certain UI configuration is set
To reproduce: 1. Open attached Unity project "Starship.zip" 2. Open "title scene 4" scene 4. Try to rename any object in the scene ... Read more
Vertical scrollbar in a Scroll View doesn't stay in the right position w...
To reproduce: 1. Open the project, attached by the user (asda.zip) 2. Open the "scene" scene 3. Select the Scroll View in the Hiera... Read more
[uGUI] Input Field text can only be submitted using "enter" button
Reproduction steps: 1. Create a new project 2. Create an Input Field 3. Enter Play Mode, select the Input Field and enter some text ... Read more
UI Image disappears/does not render when its color property is set using...
How to reproduce: 1. Open the attached 'project-1199667.zip' project 2. Enter Play mode Expected result: Image does not disappear A... Read more
Incorrect distance is returned when using EventSystem.RaycastAll
To reproduce: 1. Open project 2. Play 'TestScene' 3. Open console 4. Notice that raycast distance is 0.8 when the expected distance... Read more
Panel of Canvas with Screen Space - Camera Render Mode alpha is set to 2...
How to reproduce: 1. Open user's attached "OpacityIssuce" project 2. Open the "Sample" Scene 3. Open the Build Settings (File->Build... Read more
[UI] Dropdown list does not copy the parent canvas layer when the panel ...
Steps to reproduce: 1. Open user attached project 2. Change render mode to Screen Space - Camera 3. Assign a main camera 4. Add a ne... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file