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[macOS] UGUI Input Field clears Chinese/Japanese/Korean input when press...
Reproduction steps:1. Open the attached "1349037.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Input Chinese/Japan... Read more
UI Text becomes mangled or disappears after minimising and maximizing th...
To reproduce: 1. Open the attached project (GoThruVR.zip)2. Minimize the Editor and then maximize it3. Observe the letters in the Sc... Read more
[UI] UI Button changes its position after re-entering the playmode
Reproduction steps:1. Open the attached project "20180131_UIbug.zip";2. Open the Masterrepo.unity scene;3. In Scene view, observe th... Read more
Selecting constant Physical Size in Editor to set up a UI does not match...
To reproduce: 1. Download attached "ConstantPhysicalSizeTest.zip" project and open in Unity2. Open "SampleScene" scene3. Set platfor... Read more
Disabled Image Component forever stays in m_TrackedTexturelessImages lis...
How to reproduce:1. Open the user-attached project SpriteBug2. Open the SampleScene3. In the toolbar click TEST → PackContentIntoBun... Read more
Image shown wrong while canvas using packed sprites with ETC1 + Split Al...
How to reproduce:1. Download attached project2. Open "scene" Scene and change Build Settings to Android3. Go to Play Mode and Exit P... Read more
"EventType.DragExited" is not called when dragging an Asset out from a n...
How to reproduce:1. Open the attached project2. Open the top toolbar's Test>TestDragEventWindow3. In the opened Window, take an A... Read more
RectTransform.sizeDelta.x returns height value if Canvas Render Mode is ...
How to reproduce:1. Open the "case_1115411-CanvasWidth" project2. Change the Game View resolution to 200x100 and enter Play mode3. O... Read more
[Android] Canvas with a single text is causing huge PostLateUpdate.Playe...
Steps to reproduce:1. Open attached project2. Build and run on Android with "Development build" & "Autoconnect Profiler" options... Read more
UnityEvent drawer no longer handles events in non-public fields correctly
How to reproduce:1. Open the attached "Event_Listener_Bug.zip" project2. Open "SampleScene"3. Select the "Listener" in the Hierarchy... Read more
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