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Timeline Post-playback state is ignored when Timeline is in preview duri...
Steps to reproduce: 1. Open SampleScene from attached project "Timeline_Post-PlaybackState.zip" 2. Open Timeline 3. Select "Timeline... Read more
Unity Editor crashes on "mono_binary_search" when playing an animation i...
How to reproduce: 1. Open User's attached project 2. Select "Image" GameObject in the hierarchy (Canvas > Tisch > Image) 3. Enter th... Read more
Timeline Preview displays object as active on the last frame of Activati...
Steps to reproduce: 1. Open "SampleScene" from the attached project 2. Open Timeline window 3. Select "TimelineObject" in hierarchy ... Read more
Keyframe can't be copied from one Animation property track to another wh...
How to reproduce it: 1. Open attached project "1292685.zip" 2. Load "SampleScene" from "Assets" > "Scenes" folder 3. Open the Timeli... Read more
Timeline repaints will loose clip focus
When the timeline window do a repaint, the clip selected will move to the first one of the track Repro: - create two tracks with cl... Read more
[Timeline] Changing the Emit Signal property of a Signal Emitter does no...
How to reproduce: 1. Open the attached "case_1148709-EmitSignalNoSave" project 2. Open the "New Timeline" in Timeline Window 3. Sele... Read more
Timeline animation asset won't update
When using a version control system (Git, Collab, etc.) to edit the same project, all edits to an animation track/clip are updated p... Read more
Signal Emitter at the start of the Timeline emits twice when the Timelin...
How to reproduce: 1. Open user's attached project ('TimeManipulationMarkers.zip') 2. Open 'SampleScene' 3. Make sure that Director o... Read more
Editor gets into infinite loop when PlayableDircetor.Evaluate is called ...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "TimelineInfiniteLoop.zip" Project 2. Select "Director" GameObject... Read more
Signal Emitter does not emit reaction when Playable Director's Update Me...
How to reproduce: 1. Open user's attached project ('ManualPlayableUpdateBug.zip') 2. Open scene 'New' and click on the Director obje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
- "EndLayoutGroup" error is thrown when turning on/off UI Toolkit Live Reload in the Inspector with GameObject selected
- Crash on __pthread_kill when opening a specific object
- UI Toolkit Debugger "Pick Element" selection works only after clicking it for the second time
- "InvalidOperationException: Trying to use a texture (_MainLightShadowmapTexture)..." and other Render Graph errors when MSAA is enabled with Render Graph and Game view tab is active