Search Issue Tracker
Crash on Object_CUSTOM_GetName when spawning GameObjects via Timeline Si...
How to reproduce: 1. Open the "Object_Custom_GetName_Crash.zip" project 2. Open the "SampleScene.unity' scene 3. Press Play 4. Wait ... Read more
Crash on Scripting::ScriptingWrapperFor when setting GameObject parent v...
How to reproduce: 1. Open the "ScriptingWrapperfor_Crash.zip" project 2. Open the "SampleScene.unity' scene 3. Press Play 4. Wait ti... Read more
Spawning objects via Timeline Signals causes Unity to add the same scene...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene.unity" scene 3. Press Play 4. Once you see SampleScene appea... Read more
Notifications with Retroactive flag are triggered when the timeline loops
1) Create a timeline 2) Add a signal track bound to a gameobject 3) Add a signal Emitter, create a new signal and a new signal recei... Read more
Signal emitters disregard the "Emit Once" field when they affect parent ...
How to reproduce: 1. Open the attached project "case_1141766-SignalsNoRepeatIssue" and scene "SampleScene" 2. Select "ControlObject"... Read more
[Timeline] Override track is not working correctly when it's used outsid...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Hierarchy, select the "Character" 3. Open a T... Read more
Unity Editor crashes on "mono_binary_search" when playing an animation i...
How to reproduce: 1. Open User's attached project 2. Select "Image" GameObject in the hierarchy (Canvas > Tisch > Image) 3. Enter th... Read more
PlayableDirector does not work on built projects when Managed Stripping ...
Reproduction steps: 1. Open the project inside of "case_1133182-PlayableDirector.zip" which resides inside an ownCloud directory 2. ... Read more
Timeline's animation track does not refresh after changing Track Offsets
Steps to reproduce: 1. Open attached Unity project 2. Select Cube in the scene 3. Select Cube animation track in the Timeline Window... Read more
Sub-Emitter particles activated through a Control Track in Timeline stop...
How to reproduce: 1. Open the attached "SubemitterTimeline.zip" project 2. Open the "TimelineSubEmitter_Bug" Scene 3. Select "Timeli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection