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Control Track fails to sample animation keyframes inside its controlling...
How to reproduce: 1. Open the user-submitted project ("ControlActivationNotRevert.zip") 2. While the TImeline Window is opened click... Read more
Previously selected GameObject in the Hierarchy window gets highlighted ...
Steps to reproduce: 1. Open original project 2. Click on any GameObject in the Hierarchy which does not have a timeline 3. Use the "... Read more
[Timeline] Selecting both a track marker and a timeline marker throws an...
How to reproduce: 1. Open the attached "case_1113006-MultiselectTimelineMarker.zip" project 2. Select the "TestCube" Game Object 3. ... Read more
Assertion when accessing PlayableDirector Component of a GameObject Inst...
How to reproduce: 1. Open attached project "case_1120186-AssetBundleWithTimeline" and scene "TimelineAssetBundle" 2. Enter Play Mode... Read more
Evaluate() doesn't evaluate a Timeline when animated GameObject has a re...
Steps to reproduce: 1. Open the original project 2. Navigate to Project -> Assets -> Scenes 3. Open "SampleScene" 4. Press Play Exp... Read more
Inspector Add Key & Undo in Timeline Curves un-selects & collapses curve...
When moving a GO in the scene in rec mode, keys get added to the curves view and properties stay selected & expanded (current state ... Read more
Timeline in-line curves not adjusting horizontal zoom when using A & F o...
When using the hotkeys "a" (autofit all) & "f" (frame selected) on selected keys of a Timeline in-line curve, the horizontal zoom fa... Read more
[Timeline] TimelinePlayable constructor uses JIT method in Mono .NET 3.5...
How to reproduce: 1. Create a timeline playable asset. 2. Create a new scene and add a new Playable Director referencing your playab... Read more
UI GameObject's Director's Current Time is not reset to 0 when it ends o...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "NotificationFinalFrame.zip" Project 2. Enter Play Mode 3. After t... Read more
[Timeline] EditorGUI.showMixedValue is used internally in the Clip Inspe...
How to reproduce: 1. Download the user-attached Package(UTA_v1.1_RC1.unitypackage) 2. Create a new Unity project 3. Import the packa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection