Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0a1
2018.3.0a1
2019.1.0a1
2019.1.0a14
2019.2.0a1
Issue ID
1118105
Regression
No
Previously selected GameObject in the Hierarchy window gets highlighted when using Undo action in the Timeline window
Steps to reproduce:
1. Open original project
2. Click on any GameObject in the Hierarchy which does not have a timeline
3. Use the "jump menu" to select an existing Timeline in the scene
4. Move one of the clips in the Timeline window
5. Then press CMD+Z
Expected result: Changes to Clip you moved in step 3 gets reverted.
Actual result: The Timeline disappears on pressing Cmd+Z. This is because GameObject in step1 got re-highlighted.
Reproduced in: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1
Previously selected GameObject in the Hierarchy gets highlighted when using Undo action in the Timeline window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note (2019.2.X):
The description is correct, Undo causes the re-selection of the GameObject which causes the timeline to switch. The workaround is to use the lock button in the upper right corner of the timeline window to not respond to hierarchy selections.