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Misleading info text in SpriteAtlas asset
To reproduce: 1. Download attached project "project-boost.zip" and open in Unity 2. Navigate to Textures > Boot and select Boot.spr... Read more
[Editor] Unity crashes when the FBX model scale factor set to value hav...
Unity crashes when the FBX model scale factor set to value having 20 digits or above. Steps to Repro: 1. Create a new project. 2. D... Read more
Mouse snaps to main monitor if the scene view is maximised while panning...
If Unity is not running on your main monitor and you maximise the scene view while interacting with it, the mouse cursor will snap t... Read more
Some unicode characters appear blank when used in names of assets and fo...
There are a lot of unicode characters that the editor currently doesn't support. If you attempt to use an unsupported character in t... Read more
Color of the Toolbar in some windows changes as if it was in Play Mode w...
How to reproduce: 1. Open attached project "Case_1130997_repro.zip" 2. Open "ScriptWithErrors" script 3. Write "asdf" at the end of ... Read more
[macOS] ColorPicker in Color window doesn't work, when a color is picked...
[macOS] ColorPicker doesn't work when the Color window is in the primary monitor and pick a color from the secondary monitor using t... Read more
An Asset for a moment appears in the wrong folder after importing some t...
Repro steps: 1. Open user attached project 2. Go to "Assets/ImportToHere" 3. Right-click in the folder and in the context menu selec... Read more
API Compatibility Level changes when upgrading Project from 2018.2 to 20...
Steps to reproduce: 1. Create a new project in 2018.2 2. Change Scripting Runtime Version to .NET 4.x Equivalent 3. Confirm that the... Read more
[Editor] ParticleSystemForceField component has no icon
Create a new GameObject, select Add Component, choose Particle System Force Field. Note that the icon is missing. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used