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RGB values from Texture2D.GetPixel are wrong when pixel has an alpha val...
How to reproduce: 1. Open the user's project "My project.zip" 2. Press Play and observe the 5th message in the Console window Expec... Read more
[Android] RGBA Crunched ETC2 compression format is creating artifacts fo...
Reproduction steps: 1. Open the attached project "ETCCrunchCompression.zip" 2. Open SampleScene 3. In Build Settings switch Build Pl... Read more
Texture2D.Reinitialize throws error when resizing with a compressed Text...
Reproduction steps: 1. Open the attached project 2. Open scene 'Scenes/SampleScene' 3. Enter Play mode Expected result: The texture... Read more
Texture is not rendered when Texture Quality is not set to Full Res
Reproduction steps: 1. Open the "SampleScene" Scene in the attached project "CopyTextureTest.zip" 2. Go to Edit > Project Settings >... Read more
Crash on StackAllocator::TryDeallocate when importing a Texture with Tex...
Reproduction steps: 1. Open the attached project "Texture2DArray.zip" 2. In the Project's Build Settings ensure that the Build Targe... Read more
Graphics.CopyTexture is inconsistent when copying Texture2D to ARGB4444 ...
Reproduction steps: 1. Open the attached project 2. Enter Play mode Expected result: Both plane textures are identical Actual resul... Read more
Error "File could not be read" when importing BMP assets with specific p...
Reproduction steps: 1. Create and Open a new Project 2. Import the attached image example.bmp Expected result: .bmp asset is import... Read more
Texture2D.LoadImage returns true and sets the texture to a question mark...
Reproduction steps: 1. Open the attached 'LoadingJpegError' project 2. Open the 'SampleScene' 3. Enter the Play Mode 4. Observe the ... Read more
Textures fail to import when calling EditorUtility.CompressTexture with ...
Reproduction steps: 1. Open the attached project "TextureImportTest.zip" 2. Change the Target Platform to Android 3. Make sure the "... Read more
Repeat texture wrap mode set through TextureImporter in AssetPostProcess...
Reproduction steps: 1. Open project "AssetTextureWrap.zip" 2. Open Scene "SampleScene" 3. Observe Scene view Expected result: Textu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The build size is larger when Models have Animation Type set to Generic
- Error "ArgumentException: Both 'ok' and 'cancel' strings are null or empty" logged when User is trying to create circular dependencies in UI Builder Hierarchy
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1