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0
votes
By Design

All terrain brushes are Read-Only, and the sliders are missing

Terrain

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Feb 04, 2022

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Version/s: 2022.1.0b4

Steps: 1. Open editor 2. Right click in Hierarchy 3. Choose 3D object, then Terrain 4. Add terrain tools in Package Manager 5. View... Read more

0
votes
Duplicate

Trees are highlighted as if they were selected

Terrain

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Feb 04, 2022

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Version/s: 2022.1.0b4

Steps: 1. Create Terrain in new scene 2. Add tree in inspector 3. Start painting trees to the terrain. All trees are highlighted, ... Read more

0
votes
By Design

Moving to one Terrain while sculpting/painting another affects the first...

Terrain

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Feb 22, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.9f1, 2022.1, 2022.2

How to reproduce: 1. Open the attached "case_1405099" project 2. Open the "SampleScene" Scene 3. Select the "Terrain (1)" GameObject... Read more

0
votes
Fixed

5+ terrain layers causes memory leak and soft-locks Editor

Terrain

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Nov 17, 2021

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Version/s: 2021.2, 2021.2.2f1, 2022.1

Creating a terrain with more than 4 layers and selecting assets around play mode changes causes a runaway memory leak that effective... Read more

0
votes
Fixed

SpeedTreeImporter fails to assign a proper colour to Billboard vertices ...

Terrain

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Apr 05, 2022

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Version/s: 2020.3, 2021.2.18f1, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached "SpeedTreeBillboardColor" project 2. Enter the Play Mode in the "SampleScene" Scene 3.... Read more

0
votes
Fixed

[URP] Terrain isn't affected by Ambient light when created with TerrainT...

Terrain

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Feb 04, 2022

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Version/s: 2021.2.0b14, 2021.2.10f1, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached "My project (5)" project 2. Observe the Scene view in the "SampleScene" Scene Expecte... Read more

0
votes
Fixed

SpeedTreeImporter asserts when mesh is empty on Debug Editor

Terrain

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May 17, 2022

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Version/s: 2021.3, 2021.3.1f1

How to reproduce: 1. Build Unity Editor from source code in Debug mode 2. Open the attached project "1234531 SpeedTreeImporter asser... Read more

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