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[Speedtree] Hue variation checkbox + color picker in Speedtree material ...
Does not reproduce in Version 2018.4.30f1 (c698a062d8e6)Reproduces in Version 2019.4.22f1 (9fdda2fe27ad) Repro steps:1. Create 2 new... Read more
GetHolesLODInfo doesn't match the content of the HeightmapSubRegion hole...
Heightmap::GetHolesLODInfo returns kPatchHasSurfaceOnly for the patch I am interested in, but after extracting the HeightmapSubRegio... Read more
Editor freezes when closing the Preset window on Terrain data
How to reproduce:1. Open a new project2. Create a new Terrain GameObject in the Hierarchy window (Right-click -> 3D Object -> ... Read more
Terrain Details: HDRP: Noticeable lighting difference when a detail pref...
How to repro:1. Download the attached Fern.unitypackage and import to an HDRP Unity project using a 21.2 Editor.2. Create a Terrain ... Read more
Textures are cleared when creating Texture array from RenderDoc
How to reproduce:1. Open the user's attached project and Example scene2. In the Scene view, select Menu Settings (three dots) and se... Read more
[URP][Speedtree] SpeedTree8 Shader has an artifact when convert to Billb...
SpeedTree8 Shader has an artifact when convert to billbard lod mesh Read more
Graphical artifacts when rendering Terrain in Shaded Wireframe mode
How to reproduce:1. Open the attached project "Test_Terrain.zip"2. Open the "SampleScene" Scene3. Switch Shading Mode to Shaded Wire... Read more
Terrain turns pink when zooming out in the Scene/Game view
Steps to reproduce:1. Create a new Universal Render Pipeline project2. Create a new Scene and open it3. Create a new Terrain in the ... Read more
Terrain - changing brush stroke parameters is not undoable via Edit > Undo
Using built in Terrain (not terrain tools package) changing the paint brush size or opacity in the inspector are not undoable action... Read more
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