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[Tree Creator] Defaults to an uncompiled shader in URP project
The Tree Creator does not appear to work with URP -- the shader fails to compile. Read more
[Terrain] Paint layers: removing layer in the middle of stack and then u...
The image below is showing the issue repro with Terrain Tools, but the same bug arises in Legacy Terrain without Terrain Tool Repro1... Read more
[Terrain] Artifact appears on a Terrain in scene view on attaching the “...
[Terrain] Artifact appears on a Terrain in scene view on attaching the “TerrainCopier” script. When the “TerrainCopier” script is at... Read more
Painting with very low brush strength settings will cause unexpected noi...
Repro Steps:1. Install the Terrain Tools Package2. Create a Terrain Asset in the scene3. Go to the painting tab on the Terrain objec... Read more
Changing scale of Tree prefab instance (in scene) and then undo/redo cha...
Tree Creator trees Repro Steps:1. Create new project2. Create a Tree object via GameObject -> 3D Object -> Tree3. Create a Ter... Read more
Hovering mouse over various docked editor windows moves brush in the scene
Steps to reproduce:1) Download attached project and open in Unity2) Open "TerrainScene"3) Make sure that terrain brush is visible in... Read more
Terrain’s “Add Tree” window does not disable the “Add” button when the T...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Terrain GameObject (GameObject > 3D O... Read more
"Dering Light Probes For Trees" Value is not named properly
1. Create a Terrain Object2. Turn on Debug View in the Inspector3. Observe all the variables that are on the Terrain Object Actual R... Read more
[Terrain Tools] Texture Layers will occasionally disappear from the Terr...
Note: The repro rate on this issue is fairly low. Listed repro steps are potential repro for triggering this issue. Potential Steps:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
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