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[Tree Creator] Defaults to an uncompiled shader in URP project
The Tree Creator does not appear to work with URP -- the shader fails to compile. Read more
[Terrain] Paint layers: removing layer in the middle of stack and then u...
The image below is showing the issue repro with Terrain Tools, but the same bug arises in Legacy Terrain without Terrain Tool Repro... Read more
[Terrain] Artifact appears on a Terrain in scene view on attaching the “...
[Terrain] Artifact appears on a Terrain in scene view on attaching the “TerrainCopier” script. When the “TerrainCopier” script is a... Read more
Painting with very low brush strength settings will cause unexpected noi...
Repro Steps: 1. Install the Terrain Tools Package 2. Create a Terrain Asset in the scene 3. Go to the painting tab on the Terrain ob... Read more
Changing scale of Tree prefab instance (in scene) and then undo/redo cha...
Tree Creator trees Repro Steps: 1. Create new project 2. Create a Tree object via GameObject -> 3D Object -> Tree 3. Create a Terra... Read more
Hovering mouse over various docked editor windows moves brush in the scene
Steps to reproduce: 1) Download attached project and open in Unity 2) Open "TerrainScene" 3) Make sure that terrain brush is visible... Read more
Terrain inspector is proposing a shader which isn't there
How to reproduce: Clone https://github.cds.internal.unity3d.com/unity/stw-20-2-cannon-fodder-3-style-game/commit/7c071502363c14d40da... Read more
"Dering Light Probes For Trees" Value is not named properly
1. Create a Terrain Object 2. Turn on Debug View in the Inspector 3. Observe all the variables that are on the Terrain Object Actua... Read more
[Terrain Tools] Texture Layers will occasionally disappear from the Terr...
Note: The repro rate on this issue is fairly low. Listed repro steps are potential repro for triggering this issue. Potential Steps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow