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SpeedTreeImporter asserts when mesh is empty on Debug Editor
How to reproduce: 1. Build Unity Editor from source code in Debug mode 2. Open the attached project "1234531 SpeedTreeImporter asser... Read more
WheelCollider sticks in Terrain collider
WheelCollider sticks in Terrain collider To repro: 1. Open project attached. 2. Using keyboard move car (from Standard Assets pac... Read more
[Terrain] Editor crashes on removing speed tree asset file used by terrain
Steps to Repo: 1. Right-click > 3D Object > Terrain 2. Terrain Component > Paint Trees > Edit Trees > Add Tree 3. Delete tree asset ... Read more
Black Squares on Terrain Heightmap after baking with lightmaps
There are visible black texels on some charts of the terrain after baking with lightmaps. It is possible to observe that some tesell... Read more
Terrain LightMapping error When the Terrain Width and Terrain Height Val...
Steps to reproduce: 1. Open attached project's scene "1". 2. Bake lightmapping. 3. ~1/6 of terrain is black. Read more
[OSX][SceneView] Brush cursor position is updating with delay when movin...
Steps to repro: 1. Open Unity on OSX; 2. Create new project; 3. Add terrain gameobject (Gameobject -> 3D Object -> Terrain); 4. Go ... Read more
Code-created TerrainData marked with "HideFlags.DontSave" crashes editor...
Steps to reproduce: 1. Open attached project's scene "Test". 2. Exit Unity Editor. 3. Editor crashes. Crash is caused by HideFlags.... Read more
Using a custom material with the Unity terrain system will be ignored by...
Steps to reproduce : - import the project attached - open the scene "Test" - select the material "New Terrain" - toggle the "Black... Read more
Terrain is not editable
Reproduction steps 1. Open attached project 2. Open scene "Mountain2" 3. Try editing the terrain Actual result: Terrain is not edi... Read more
[Terrain] MissingReferenceException after deleting a Terrain using a cus...
Console gets spammed with a MissingReferenceException after a terrain with a modified custom material is deleted from the scene. Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type