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Terrain brush functionality is disabled in second Inspector when locked ...
How to reproduce: 1. Create a new project 2. Create a Terrain (right-click in the Hierarchy tab -> 3D object -> Terrain) 3. Select T... Read more
The shader is rendered in grayscale and Texture Alpha is not applied in ...
How to reproduce: 1. Open the attached 'TerrainTestProject.zip' project 2. Play the 'SampleScene' scene and observe both terrains 3.... Read more
Terrain F1, F2, F3, F4 shortcuts are not set
How to reproduce: 1. Create a new project 2. In Hierarchy window, create 3D Object -> Terrain 3. Press the "F1" button ("F1" accord... Read more
Terrain shortcut names and Terrain documentation are outdated
How to reproduce: 1. Create a new project 2. In Hierarchy window, create 3D Object -> Terrain 3. Open Edit -> Shortcuts... -> Terra... Read more
Material keyword APIs don't list keywords when using a newly imported Sp...
How to reproduce: 1. Open the user attached "material_keywords.zip" project 2. Right-click on "Willow_Weeping_FA_000" in the Assets ... Read more
[Terrain] Documentation link is missing for New Brush under Terrain in t...
404 page loads up when opening the New Brush documentation Steps to Repro: 1. Create a new Project 2. Hierarchy > Create > 3D Objec... Read more
NullreferenceException is thrown when creating a Terrain using a Script ...
Steps to reproduce: 1. Open the attached project "Case_1159201" 2. Navigate to Project -> Assets and open "TestBug" 3. In the hierar... Read more
[Terrain] Resizing neighboring Terrains creates seams after heightmap is...
Repro: 1. Create 4 neighboring Terrains with the Create Neighbor Terrain tool 2. paint noisy height on each of them along the seams... Read more
[Terrain] Resizing neighboring Terrains creates seams after heightmap is...
Repro: 1. Create 4 neighboring Terrains with the Create Neighbor Terrain tool 2. paint noisy height on each of them along the seams... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.current returns null when Camera.targetTexture is set to null in OnPostRender
- Crash on BaseHierarchyProperty::Next when opening a specific project
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range